Deadlock Crosshair Settings
What the menu gives you and what only the console can do
Deadlock has two layers of crosshair customisation. The first is the normal menu, inside the Game tab of the settings, with the basics within anyone's reach. The second is the console, opened with F7, which gives you access to the convars sitting behind those controls.
That second layer is the interesting one, because it lets you go BEYOND the limits of the menu. The clearest example is the centre gap: from the console you can give it a negative value, something simply impossible through the interface. In exchange there is a risk to accept, and we spell it out right below.
What can you change and what are the risks?
From the menu you can adjust the basic elements of the crosshair. From Deadlock's console, opened with F7, you get direct access to the convars controlling the gap, height, width and opacity of the arms, the size and opacity of the centre dot, the three colour channels, the three outline channels and the clip angle. The console lets you exceed the menu's limits: a negative gap, for instance, is impossible through the interface. IMPORTANT WARNING: Deadlock is still in early access and receives patches extremely often. Convars can be renamed, change behaviour or disappear without notice, so a setup that works today may not exist tomorrow. Save your values somewhere and check them after every major update. One more necessary clarification: Deadlock has NO native importable crosshair code. What the community calls Deadlock crosshair codes are actually strings of console commands you paste and execute, not an in-game import format.
Crosshair convars and their default values
These are the convars that control the reticle, each with its verified default value. The names stay in English because that is how they appear in the console: do not translate them when typing.
| Convar | What it does | Value |
|---|---|---|
| citadel_crosshair_pip_gap | Gap between the centre and the start of each arm. Via console it accepts negative values, impossible from the menu. | Default: 4 |
| citadel_crosshair_pip_height | Height or length of each crosshair arm. | Default: 16 |
| citadel_crosshair_pip_width | Thickness of the crosshair arms. | Default: 2 |
| citadel_crosshair_pip_opacity | Opacity of the arms, expressed as a decimal. | Default: 0.5 |
| citadel_crosshair_dot_size | Size of the reticle's centre dot. | Default: 4 |
| citadel_crosshair_dot_opacity | Opacity of the centre dot, independent from the arms. | Default: 0.7 |
| citadel_crosshair_color_r / _g / _b | Red, green and blue channels of the crosshair colour. | Default: 255 / 255 / 255 |
| citadel_crosshair_outline_color_r / _g / _b | Red, green and blue channels of the outline around the crosshair. | Default: 0 / 0 / 0 |
| citadel_crosshair_clip_angle | Clip angle of the reticle. | Default: 90 |
How to set up your Deadlock crosshair
- Open Settings and go to the Game tab: that is where the crosshair controls offered by the interface live.
- If you need to go past those limits, press F7 to open the in-game console.
- Type the convar you want followed by your value and run it; the change shows on the crosshair instantly.
- Write down the values that work for you in a separate file so you can restore them if a patch changes them.
Tips and precautions
- Change one convar at a time and look at the result before touching the next. Change five at once and you will not know which one ruined it.
- The negative gap is the console's crown jewel: it makes the arms cross through the centre, a look you cannot get from the menu.
- Remember that opacities are decimals, while the colour channels run on the classic 0 to 255 scale.
- Keep your configuration outside the game. With patches this frequent, having the values written down saves you rebuilding everything from memory.
- Be sceptical of sites selling Deadlock crosshair codes: what they hand you are console commands, not an official import format.
Frequently asked questions
Does Deadlock have importable crosshair codes?
Not natively. What the community calls Deadlock crosshair codes are strings of console commands you paste and execute, not an in-game import system.
Is it safe to touch convars during early access?
It works, but with a clear caveat: Deadlock is still in early access and patches land very often. Convars can be renamed or disappear without notice, so review your setup after every update.
How do I open the console?
With the F7 key. From there you can run the reticle convars and go beyond the limits imposed by the Game tab menu.
What can the console do that the menu cannot?
Exceed the interface caps. The most cited case is a negative gap through citadel_crosshair_pip_gap, a value the menu will not let you enter.