Game Sensitivity Calculator

Find your equivalent sensitivity in any game. Same mouse movement, same aim, different game.

Your current game

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💡 Result analysis

Centimeters your mouse travels for a full rotation (should match in both games)

Convert your sensitivity between games in seconds

When you switch games, keeping the same mouse sensitivity is key to preserving your muscle memory. But every game uses a different system: what is 0.5 in Valorant is 1.59 in CS2 and 5.3 in Overwatch 2. Our calculator does the conversion for you — free, accurate and instant. All you need is your current sensitivity, your DPI and the game you want to convert to.

19 games supported

CS2, Valorant, Fortnite, Apex Legends, Overwatch 2 and 14 more games. Convert between any pair of games.

100% free, no sign-up

No accounts, no payments, no tricks. The calculator is completely free and works instantly.

Accurate, verified data

Conversion values are verified against multiple sources. Reliable results for your competitive play.

All games

Key sensitivity concepts

What is Yaw?

Yaw is the internal value each game uses to translate your sensitivity into actual mouse movement. It is the number of degrees your character rotates per unit of mouse movement. Every game has its own yaw: CS2 uses 0.022, Valorant uses 0.07. That is why the same sensitivity feels different across games. Our calculator uses these values to perform the exact conversion.

What is eDPI?

eDPI (effective DPI) is your in-game sensitivity multiplied by your mouse DPI. For example, sensitivity 2 with 800 DPI = 1600 eDPI. It is the universal way to compare sensitivities between players, because two players with the same eDPI move exactly the same — regardless of whether one uses 400 DPI with sensitivity 4 and the other uses 800 DPI with sensitivity 2.

What is cm/360?

cm/360 tells you how many centimeters you need to move your mouse to make a full 360-degree turn in-game. It is the most intuitive measure of sensitivity: a cm/360 of 30 cm means you need to move your mouse 30 centimeters to complete a full rotation. CS2 pro players typically use between 30 and 50 cm/360.

Sensitivity Conversion Guide

When to Use This Tool

This sensitivity converter is perfect when you want to keep exactly the same mouse feel when switching between different games. It calculates exact distance matches using precise yaw values, ensuring that your mouse movement distance for a 360° rotation is identical in both games.

  • Switching from CS2 to Valorant while keeping muscle memory
  • Moving between Apex Legends and Call of Duty with the same feel
  • Trying a new FPS but wanting a familiar aiming sensation
  • Maintaining consistency across multiple competitive games

How the Conversion Works

1
Source Analysis

Calculates your current 360° distance using your source game's DPI, sensitivity and yaw value.

2
Target Calculation

Finds the sensitivity in your target game that produces exactly the same 360° distance.

3
eDPI Verification

Verifies that your target eDPI falls within optimal ranges for competitive play.

4
Fine Tuning

Adjust the target DPI if necessary to optimize eDPI while maintaining an identical mouse feel.

Understanding cm/360 and in/360

cm/360 (or in/360) measures how much you need to move your mouse for a full 360° turn in-game. This distance measurement is the universal standard for comparing sensitivity across different games. The formula is: cm/360 = (360 × 2.54) / (DPI × Sensitivity × Yaw). For example: with 800 DPI, 2.0 sensitivity in CS2 (yaw 0.022), your distance is 25.9 cm. The converter finds the sensitivity in your target game that gives exactly the same distance.

Understanding Yaw Values

Yaw determines how much your character rotates per mouse movement. Each game uses a different yaw multiplier, which is why the same sensitivity feels completely different between games. CS2 uses a yaw of 0.022 (lower, less sensitive per unit), Valorant uses 0.07 (higher, more sensitive per unit) and Apex Legends uses 0.022 (same as CS2).

Common Mistakes to Avoid

Using the same sensitivity numbers in different games without converting
Ignoring eDPI optimization after conversion
Not verifying source settings before converting
Expecting perfect aim instantly without practice
Test the converted settings in practice modes first, then adjust if needed for comfort.

Final Recommendations

For Multi-Game Players: Use this tool to maintain consistency across your game library for better overall performance.
For Competitive Players: Verify that the converted eDPI falls within optimal ranges. Adjust the target DPI if necessary.
For New Games: Start with the converted settings, then make small adjustments based on the specific game's needs.

A perfect conversion preserves muscle memory, but each game may still require minor adjustments for optimal performance. The key is to start with an identical mouse movement distance.