PUBG Sensitivity Calculator & Converter

PUBG does not use a linear yaw. Its scale is exponential: degrees per count = 0.00005555 × 10^(sens/50) × FOV, and our calculator uses FOV 80, the fixed third-person camera. In practice every +50 on the slider makes the mouse ten times faster, and about +15 doubles it. The calculator converts general sensitivity; vertical, targeting, scoping and per-scope sensitivities are separate. Worked example: 50 at 800 DPI equals 25.7 cm/360, CS2 2.02. CS2 at 2 becomes 49.8.

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PUBG
Yaw: non-linear

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💡 Result analysis

Centimeters your mouse travels for a full rotation (should match in both games)

PUBG Sensitivity Reference Table

PUBG sensitivity is not linear: the turn per mouse count is 0.00005555 × 10^(sens / 50) × FOV, so raising the slider by 50 makes turning 10 times faster. The table uses FOV 80, the third-person camera. Each row shows the cm/360 at 400, 800 and 1600 DPI and the sensitivity that gives the same turn in other games at the same DPI.

PUBG senscm/360 at 400 DPIcm/360 at 800 DPIcm/360 at 1600 DPICS2 equivalentValorant equivalent
30129.264.632.30.8040.253
4081.540.820.41.2750.401
5051.425.712.92.020.635
6032.516.28.13.2011.006
7020.510.25.15.0741.595

Formula: cm/360 = 914.4 / (DPI × degrees per mouse count); in games with a linear scale, degrees per count = sensitivity × yaw. Equivalents match cm/360 and do not account for FOV or aim-down-sights multipliers.

Frequently asked questions

Why is PUBG sensitivity not linear?

PUBG uses an exponential scale: degrees per count = 0.00005555 × 10^(sens/50) × FOV, and we use FOV 80, the third-person camera. Every +50 multiplies speed by ten, and about +15 doubles it. So going from 40 to 50 is not a 25 % change: it takes you from 40.8 to 25.7 cm/360 at 800 DPI.

How do I convert CS2 or Valorant sensitivity to PUBG?

Calculate your degrees per count in the source game, then solve PUBG's formula for the slider: sens = 50 × log10(degrees ÷ (0.00005555 × 80)). CS2 at 2 gives 0.044°, which is 49.8 in PUBG. Valorant 0.5 gives 0.035°, which is 44.8. In reverse, PUBG 50 equals CS2 2.02.

Which PUBG sensitivities does the conversion cover?

Only general sensitivity. PUBG has a vertical sensitivity multiplier, targeting sensitivity, scoping sensitivity and separate values for each scope, such as 2x, 4x or 8x. Keep them as they are after converting, or adjust them in the training mode. Our calculation assumes the third-person camera, fixed at FOV 80.

How do I calculate cm/360 in PUBG?

First find degrees per count with 0.00005555 × 10^(sens/50) × 80, then apply cm/360 = 914.4 ÷ (DPI × degrees). Sensitivity 50 gives 0.0444°, so 25.7 cm/360 at 800 DPI. Sensitivity 40 gives 40.8 cm/360. Remember that a change of about 15 points doubles or halves the distance.

PUBG Technical Data

The yaw value is the angle in degrees the camera turns for each unit of mouse movement. It is the constant that makes sensitivity conversion possible: two games sharing a yaw share a scale, so the number carries over unchanged. When the yaw differs, the conversion multiplies by the ratio between them.

Yaw value non-linear
Same yaw as None of the supported games