Rainbow Six Siege Sensitivity Calculator & Converter
Rainbow Six Siege uses 0.0057296 degrees per count with the default MouseSensitivityMultiplierUnit of 0.02 in GameSettings.ini; the scale is proportional to that value, so if you edited it the conversion changes. The calculator converts the horizontal mouse sensitivity. Siege sets ADS sensitivity separately for each zoom level, and those values are not converted. Worked example: sensitivity 8 at 800 DPI equals 24.9 cm/360. Coming from CS2 at 2, the equivalent in Rainbow Six Siege is 7.68.
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Centimeters your mouse travels for a full rotation (should match in both games)
Rainbow Six Siege Sensitivity Reference Table
Values calculated with the Rainbow Six Siege yaw (0.00573). Each row shows how many centimetres you need to move your mouse for a 360° turn at that sensitivity at 400, 800 and 1600 DPI, and the sensitivity that gives the same turn in other games at the same DPI.
| Rainbow Six Siege sens | cm/360 at 400 DPI | cm/360 at 800 DPI | cm/360 at 1600 DPI | CS2 equivalent | Valorant equivalent |
|---|---|---|---|---|---|
| 5 | 79.8 | 39.9 | 19.9 | 1.302 | 0.409 |
| 8 | 49.9 | 24.9 | 12.5 | 2.084 | 0.655 |
| 10 | 39.9 | 19.9 | 10.0 | 2.605 | 0.819 |
| 12 | 33.2 | 16.6 | 8.3 | 3.125 | 0.982 |
| 15 | 26.6 | 13.3 | 6.6 | 3.907 | 1.228 |
Formula: cm/360 = 914.4 / (DPI × degrees per mouse count); in games with a linear scale, degrees per count = sensitivity × yaw. Equivalents match cm/360 and do not account for FOV or aim-down-sights multipliers.
Frequently asked questions
Why does Rainbow Six Siege have its own scale?
With the default MouseSensitivityMultiplierUnit of 0.02 in GameSettings.ini, each point of Siege sensitivity is worth 0.0057296 degrees per count, which works out to 0.018/π. The scale is proportional to that multiplier: if you set it to 0.01, the same slider value turns half as fast. Our calculator assumes the default.
How do I convert CS2 or Valorant sensitivity to Rainbow Six Siege?
Multiply your sensitivity by its game's scale and divide by 0.0057296. CS2 at 2 becomes 7.68 in Siege, and Valorant 0.5 becomes 6.11. The other way round, Siege 8 equals CS2 2.08. Keep the same DPI so the cm/360 matches, and if the slider only accepts whole numbers, round to the nearest one.
Does the conversion include ADS sensitivity?
No. Siege sets aiming sensitivity separately for each zoom level, and those values depend on the sight's magnification. The calculator converts only the horizontal mouse sensitivity. Once your hipfire speed matches, adjust each ADS value in practice so that tracking through each sight feels consistent.
How do I calculate cm/360 in Rainbow Six Siege?
cm/360 = 914.4 ÷ (DPI × sensitivity × 0.0057296). With sensitivity 8 at 800 DPI you get 24.9 cm/360. If you edited MouseSensitivityMultiplierUnit, multiply the 0.0057296 by your value divided by 0.02 before calculating, otherwise the result will be wrong.
Rainbow Six Siege Technical Data
The yaw value is the angle in degrees the camera turns for each unit of mouse movement. It is the constant that makes sensitivity conversion possible: two games sharing a yaw share a scale, so the number carries over unchanged. When the yaw differs, the conversion multiplies by the ratio between them.