FragPunk Sensitivity Calculator & Converter

FragPunk uses a scale of 0.05555 degrees per count. Although it is a tactical 5v5 shooter often compared to Valorant, the scales do not match: Valorant's is about 1.26 times larger, so the same number feels faster there. The calculator converts your base mouse sensitivity; scoped and aiming values stay separate. Worked example: 0.6 at 800 DPI equals 34.3 cm/360, Valorant 0.48. Coming from Valorant at 0.5, set 0.63 in FragPunk; from CS2 at 2, set 0.79.

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FragPunk
Yaw: 0.05555 Reference eDPI: 329-658

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💡 Result analysis

Centimeters your mouse travels for a full rotation (should match in both games)

FragPunk Sensitivity Reference Table

Values calculated with the FragPunk yaw (0.05555). Each row shows how many centimetres you need to move your mouse for a 360° turn at that sensitivity at 400, 800 and 1600 DPI, and the sensitivity that gives the same turn in other games at the same DPI.

FragPunk senscm/360 at 400 DPIcm/360 at 800 DPIcm/360 at 1600 DPICS2 equivalentValorant equivalent
0.3137.268.634.30.7580.238
0.582.341.220.61.2630.397
0.758.829.414.71.7670.555
141.220.610.32.5250.794
1.527.413.76.93.7881.19

Formula: cm/360 = 914.4 / (DPI × degrees per mouse count); in games with a linear scale, degrees per count = sensitivity × yaw. Equivalents match cm/360 and do not account for FOV or aim-down-sights multipliers.

Frequently asked questions

Is FragPunk sensitivity the same as Valorant?

No, although they are close. FragPunk uses 0.05555 degrees per count and Valorant 0.07, so the same number is about 1.26 times faster in Valorant. Valorant 0.5 becomes 0.63 in FragPunk. In reverse, FragPunk 0.6 equals Valorant 0.476. Copying the value directly makes FragPunk feel slower.

How do I convert CS2 sensitivity to FragPunk?

Multiply by 0.022 and divide by 0.05555, about 0.396. CS2 at 2 becomes 0.792 in FragPunk, and 1.5 becomes 0.594. The same ratio applies from Apex Legends, which shares the CS2 scale. Keep your DPI and the cm/360 will match exactly between the games.

What is the cm/360 of 0.6 sensitivity in FragPunk?

With cm/360 = 914.4 ÷ (DPI × sensitivity × 0.05555), 0.6 at 800 DPI turns 0.0333° per count and needs 34.3 cm for a full rotation. At 1600 DPI it would be 17.1 cm. Use this to compare with your cm/360 in Valorant or CS2.

Which FragPunk settings does the conversion not cover?

The calculator converts only the base mouse sensitivity. Scoped weapons and aiming down sights have their own sensitivity settings in FragPunk's menu, which are not converted. Match hipfire first, then adjust the aiming values in practice, especially for long-range weapons where the zoom is strongest.

FragPunk Technical Data

The yaw value is the angle in degrees the camera turns for each unit of mouse movement. It is the constant that makes sensitivity conversion possible: two games sharing a yaw share a scale, so the number carries over unchanged. When the yaw differs, the conversion multiplies by the ratio between them.

Yaw value 0.05555
Same yaw as None of the supported games