CS2 Sensitivity Calculator & Converter

Counter-Strike 2 runs on Source 2 with a yaw of 0.022 degrees per mouse count, the same scale Apex Legends uses. This calculator converts your hipfire sensitivity, the value of the sensitivity command or the in-game slider. Scoped weapons such as the AWP use zoom_sensitivity_ratio on top of it, which the conversion leaves untouched. Worked example: sensitivity 2 at 800 DPI turns 0.044° per count, which gives 26.0 cm/360. Coming from Valorant with 0.5, the exact CS2 equivalent is 1.59.

⚙ Your current game

CS2
Yaw: 0.022 Reference eDPI: 831-1663

☰ Convert to

💡 Result analysis

Centimeters your mouse travels for a full rotation (should match in both games)

CS2 Sensitivity Reference Table

Values calculated with the CS2 yaw (0.022). Each row shows how many centimetres you need to move your mouse for a 360° turn at that sensitivity at 400, 800 and 1600 DPI, and the sensitivity that gives the same turn in other games at the same DPI.

CS2 senscm/360 at 400 DPIcm/360 at 800 DPIcm/360 at 1600 DPIValorant equivalentFortnite equivalent
1103.952.026.00.3143.96
1.569.334.617.30.4715.941
252.026.013.00.6297.921
2.541.620.810.40.7869.901
334.617.38.70.94311.881

Formula: cm/360 = 914.4 / (DPI × degrees per mouse count); in games with a linear scale, degrees per count = sensitivity × yaw. Equivalents match cm/360 and do not account for FOV or aim-down-sights multipliers.

Frequently asked questions

How do I convert my CS2 sensitivity to Valorant?

Multiply your CS2 sensitivity by 0.022 and divide by 0.07, which is the same as dividing by 3.18. Sensitivity 2 in CS2 becomes 0.629 in Valorant, and 1.5 becomes 0.471. Your DPI stays the same, so the cm/360 is identical in both games. Scoped weapons follow their own multipliers: zoom_sensitivity_ratio in CS2 and the Scoped Sensitivity Multiplier in Valorant.

How do I calculate my cm/360 in CS2?

Use cm/360 = 914.4 ÷ (DPI × sensitivity × 0.022). The 914.4 is 360 degrees multiplied by 2.54 cm per inch. With sensitivity 2 and 800 DPI you turn 0.044° per count, so a full turn takes 26.0 cm of mouse movement. At 400 DPI with the same sensitivity it takes twice as far: 52.0 cm.

Which games share the CS2 scale?

Apex Legends uses the same 0.022 degrees per count, so the sensitivity number transfers unchanged at the same DPI. Deadlock, also on Source 2, uses 0.044, exactly double, so you halve your CS2 value. Overwatch 2, Call of Duty and Destiny 2 use 0.0066, so there you multiply your CS2 number by 3.33: 2 becomes 6.67.

What does eDPI mean in CS2?

eDPI is sensitivity multiplied by DPI: 2 at 800 DPI is 1600 eDPI, the same speed as 4 at 400 DPI. It is useful for comparing CS2 settings with each other or with Apex Legends, which shares the scale. It is not comparable with Valorant or Overwatch 2 eDPI, because their scales differ; compare cm/360 instead.

CS2 Technical Data

The yaw value is the angle in degrees the camera turns for each unit of mouse movement. It is the constant that makes sensitivity conversion possible: two games sharing a yaw share a scale, so the number carries over unchanged. When the yaw differs, the conversion multiplies by the ratio between them.

Yaw value 0.022
Same yaw as Apex Legends