Delta Force Sensitivity Calculator & Converter

Delta Force uses 0.03 degrees per count with the default monitor distance coefficient; if you change that coefficient, aiming behaves differently from this reference. The calculator converts the base hipfire sensitivity, while ADS sensitivity is set separately. Worked example: 1 at 800 DPI equals 38.1 cm/360, and 1.2 gives 31.8 cm/360. Coming from CS2 at 2, the equivalent in Delta Force is 1.47; from Valorant at 0.5, it is 1.17.

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Delta Force
Yaw: 0.03 Reference eDPI: 610-1219

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Centimeters your mouse travels for a full rotation (should match in both games)

Delta Force Sensitivity Reference Table

Values calculated with the Delta Force yaw (0.03). Each row shows how many centimetres you need to move your mouse for a 360° turn at that sensitivity at 400, 800 and 1600 DPI, and the sensitivity that gives the same turn in other games at the same DPI.

Delta Force senscm/360 at 400 DPIcm/360 at 800 DPIcm/360 at 1600 DPICS2 equivalentValorant equivalent
176.238.119.11.3640.429
1.550.825.412.72.0450.643
238.119.19.52.7270.857
2.530.515.27.63.4091.071
325.412.76.34.0911.286

Formula: cm/360 = 914.4 / (DPI × degrees per mouse count); in games with a linear scale, degrees per count = sensitivity × yaw. Equivalents match cm/360 and do not account for FOV or aim-down-sights multipliers.

Frequently asked questions

How do I convert CS2 or Valorant sensitivity to Delta Force?

Multiply your sensitivity by its game's scale and divide by 0.03. CS2 at 2 becomes 1.47 in Delta Force, and Valorant 0.5 becomes 1.17. In reverse, Delta Force 1 equals CS2 1.36 or Valorant 0.429. Keep your DPI and the cm/360 matches.

What is the monitor distance coefficient in Delta Force?

It is an aiming setting that changes how sensitivity is scaled when you zoom in. Our reference scale of 0.03 degrees per count assumes the default coefficient. If you have changed it, your aim may behave differently from our figures, so measure your cm/360 manually to confirm before relying on a converted value.

What is the cm/360 of sensitivity 1 in Delta Force?

cm/360 = 914.4 ÷ (DPI × sensitivity × 0.03). At 800 DPI, sensitivity 1 gives 38.1 cm/360, and 1.2 gives 31.8 cm/360. At 1600 DPI, 1 would give 19.1 cm/360. Compare these with your current setup in other shooters before changing.

Does the conversion cover ADS and vehicles in Delta Force?

No. The calculator converts only the base hipfire sensitivity. ADS sensitivity, scopes and vehicles have their own settings, which you should tune in game after converting. Match your hipfire cm/360 first, then adjust aiming with the weapons and optics you use most.

Delta Force Technical Data

The yaw value is the angle in degrees the camera turns for each unit of mouse movement. It is the constant that makes sensitivity conversion possible: two games sharing a yaw share a scale, so the number carries over unchanged. When the yaw differs, the conversion multiplies by the ratio between them.

Yaw value 0.03
Same yaw as None of the supported games