Apex Legends Sensitivity Calculator & Converter
Apex Legends runs on Respawn's modified Source engine and keeps the classic 0.022 yaw, so its mouse sensitivity number is identical to CS2: 1.5 in Apex feels the same as 1.5 in CS2 at the same DPI. The calculator converts the hipfire mouse sensitivity. ADS is handled by the ADS sensitivity multiplier or, if you enable per-optic ADS sensitivity, by a separate value for each optic zoom level. Worked example: 1.5 at 800 DPI equals 34.6 cm/360, Valorant 0.47 or Overwatch 2 5.0.
Your current game
Convert to
Result analysis
Centimeters your mouse travels for a full rotation (should match in both games)
Apex Legends Sensitivity Reference Table
Values calculated with the Apex Legends yaw (0.022). Each row shows how many centimetres you need to move your mouse for a 360° turn at that sensitivity at 400, 800 and 1600 DPI, and the sensitivity that gives the same turn in other games at the same DPI.
| Apex Legends sens | cm/360 at 400 DPI | cm/360 at 800 DPI | cm/360 at 1600 DPI | Valorant equivalent | Fortnite equivalent |
|---|---|---|---|---|---|
| 1 | 103.9 | 52.0 | 26.0 | 0.314 | 3.96 |
| 1.5 | 69.3 | 34.6 | 17.3 | 0.471 | 5.941 |
| 2 | 52.0 | 26.0 | 13.0 | 0.629 | 7.921 |
| 2.5 | 41.6 | 20.8 | 10.4 | 0.786 | 9.901 |
| 3 | 34.6 | 17.3 | 8.7 | 0.943 | 11.881 |
Formula: cm/360 = 914.4 / (DPI × degrees per mouse count); in games with a linear scale, degrees per count = sensitivity × yaw. Equivalents match cm/360 and do not account for FOV or aim-down-sights multipliers.
Frequently asked questions
Is Apex Legends sensitivity the same as CS2?
Yes. Both use 0.022 degrees per count, so the same number at the same DPI produces the same turn. Apex 1.5 equals CS2 1.5 and 34.6 cm/360 at 800 DPI. Only hipfire matches: aiming down sights in Apex uses its own multipliers, and CS2 scoped weapons use zoom_sensitivity_ratio.
How do I convert Apex Legends sensitivity to Valorant?
Multiply by 0.022 and divide by 0.07, or divide by 3.18. Apex 1.5 becomes Valorant 0.471, and Apex 2 becomes 0.629. Keep your DPI and the cm/360 stays identical. Your per-optic ADS values have no equivalent in Valorant, which only has one Scoped Sensitivity Multiplier.
What does per-optic ADS sensitivity do?
When you enable it, Apex lets you set a separate ADS multiplier for each optic zoom level instead of a single ADS sensitivity multiplier. The conversion does not touch these values, because they depend on the optic's zoom. Convert your hipfire sensitivity first, then fine-tune each optic in the range where you actually fight.
How do I calculate cm/360 in Apex Legends?
Use cm/360 = 914.4 ÷ (DPI × sensitivity × 0.022), the same formula as CS2. At 800 DPI, sensitivity 1.5 gives 34.6 cm/360 and 2 gives 26.0 cm/360. If you play at 1600 DPI, halve those distances. To match Overwatch 2, multiply by 3.33: Apex 1.5 becomes 5.0.
Apex Legends Technical Data
The yaw value is the angle in degrees the camera turns for each unit of mouse movement. It is the constant that makes sensitivity conversion possible: two games sharing a yaw share a scale, so the number carries over unchanged. When the yaw differs, the conversion multiplies by the ratio between them.