The Finals Sensitivity Calculator & Converter

The Finals, built by Embark Studios on Unreal Engine 5, uses a tiny scale of 0.001 degrees per count, which is why its sensitivity numbers are large, typically in the tens. The calculator converts the base mouse sensitivity; aim-down-sights and scope values are set separately. Worked example: 40 at 800 DPI equals 28.6 cm/360, the same as CS2 1.82 or Valorant 0.57. Converting is simple multiplication: CS2 at 2 becomes 44 and Valorant at 0.5 becomes 35.

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The Finals
Yaw: 0.001 Reference eDPI: 18288-36576

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💡 Result analysis

Centimeters your mouse travels for a full rotation (should match in both games)

The Finals Sensitivity Reference Table

Values calculated with the The Finals yaw (0.001). Each row shows how many centimetres you need to move your mouse for a 360° turn at that sensitivity at 400, 800 and 1600 DPI, and the sensitivity that gives the same turn in other games at the same DPI.

The Finals senscm/360 at 400 DPIcm/360 at 800 DPIcm/360 at 1600 DPICS2 equivalentValorant equivalent
20114.357.128.60.9090.286
3076.238.119.11.3640.429
4057.128.614.31.8180.571
5045.722.911.42.2730.714
6038.119.19.52.7270.857

Formula: cm/360 = 914.4 / (DPI × degrees per mouse count); in games with a linear scale, degrees per count = sensitivity × yaw. Equivalents match cm/360 and do not account for FOV or aim-down-sights multipliers.

Frequently asked questions

Why are The Finals sensitivity numbers so high?

Because each point of sensitivity is worth only 0.001 degrees per count, a scale 22 times smaller than CS2. So 40 in The Finals turns less than CS2 at 2: 40 equals CS2 1.82, while CS2 at 2 equals 44. The number is large, but the speed is normal.

How do I convert CS2 or Valorant sensitivity to The Finals?

Multiply by 22 from CS2 (0.022 ÷ 0.001) and by 70 from Valorant (0.07 ÷ 0.001). CS2 at 2 becomes 44 and Valorant 0.5 becomes 35. In reverse, The Finals 40 equals Valorant 0.571. Keep your DPI and the physical turn stays the same.

What is the cm/360 of sensitivity 40 in The Finals?

With cm/360 = 914.4 ÷ (DPI × sensitivity × 0.001), 40 at 800 DPI turns 0.04° per count and needs 28.6 cm for a full turn. With 50 it would be 22.9 cm. The Finals is a fast-moving game, so compare these values with your current setup before changing.

Does the conversion include aim and scope sensitivity?

No. The calculator converts the base mouse sensitivity only. Aiming down sights and scoped weapons have their own values in the game's settings, and the zoom varies between weapons and sights. Match hipfire first, then adjust the aiming values while tracking a moving target.

The Finals Technical Data

The yaw value is the angle in degrees the camera turns for each unit of mouse movement. It is the constant that makes sensitivity conversion possible: two games sharing a yaw share a scale, so the number carries over unchanged. When the yaw differs, the conversion multiplies by the ratio between them.

Yaw value 0.001
Same yaw as None of the supported games