Fortnite Sensitivity Calculator & Converter

Fortnite's mouse sensitivity is set as a percentage, and each 1 % of the slider is worth 0.005555 degrees per count, so enter 8 for 8 %. The calculator converts the X/Y mouse sensitivity only. Targeting (ADS) and scope sensitivity are separate percentages, and the Build Mode and Edit Mode sensitivity multipliers scale your base value while building or editing. Worked example: 8 % at 800 DPI gives 25.7 cm/360, which is almost exactly CS2 sensitivity 2.02 or Valorant 0.63.

⚙ Your current game

Fortnite
Yaw: 0.005555 Reference eDPI: 3292-6584

☰ Convert to

💡 Result analysis

Centimeters your mouse travels for a full rotation (should match in both games)

Fortnite Sensitivity Reference Table

Values calculated with the Fortnite yaw (0.005555). Each row shows how many centimetres you need to move your mouse for a 360° turn at that sensitivity at 400, 800 and 1600 DPI, and the sensitivity that gives the same turn in other games at the same DPI.

Fortnite senscm/360 at 400 DPIcm/360 at 800 DPIcm/360 at 1600 DPICS2 equivalentValorant equivalent
582.341.220.61.2630.397
758.829.414.71.7680.556
851.425.712.92.020.635
1041.220.610.32.5250.794
1234.317.18.63.030.952

Formula: cm/360 = 914.4 / (DPI × degrees per mouse count); in games with a linear scale, degrees per count = sensitivity × yaw. Equivalents match cm/360 and do not account for FOV or aim-down-sights multipliers.

Frequently asked questions

How do I enter my Fortnite sensitivity in the calculator?

Enter the percentage exactly as the X/Y mouse sensitivity slider shows it: 8 for 8 %. Each 1 % equals 0.005555 degrees per count, so 8 % is 0.0444°. If your X and Y values differ, use X, since cm/360 measures horizontal rotation. Targeting and scope percentages are separate and are not part of the conversion.

How do I convert Fortnite sensitivity to CS2 or Valorant?

For CS2 multiply the percentage by 0.005555 and divide by 0.022: 8 % becomes 2.02. For Valorant divide by 0.07 instead: 8 % becomes 0.635. Going the other way, Valorant 0.5 equals 6.3 % in Fortnite and CS2 2 equals 7.92 %. Keep the same DPI and the physical turn stays the same.

What is the cm/360 of 8 % in Fortnite?

With cm/360 = 914.4 ÷ (DPI × percentage × 0.005555), 8 % at 800 DPI gives 25.7 cm per full turn. At 400 DPI the distance doubles to 51.4 cm. This measures only your normal mouse movement; building and editing use their own multipliers, and aiming uses the targeting percentage.

Are Build Mode and Edit Mode sensitivity converted?

No. They are multipliers applied to your base sensitivity while you are in build or edit mode, and no other shooter has an equivalent. Convert your X/Y sensitivity first, then keep your build and edit multipliers as they are: since they are relative, the feel of building stays consistent with your new base speed.

Fortnite Technical Data

The yaw value is the angle in degrees the camera turns for each unit of mouse movement. It is the constant that makes sensitivity conversion possible: two games sharing a yaw share a scale, so the number carries over unchanged. When the yaw differs, the conversion multiplies by the ratio between them.

Yaw value 0.005555
Same yaw as None of the supported games