Rust Sensitivity Calculator & Converter

Rust uses a scale of 0.1125 degrees per count, so its sensitivity values are low and small changes are very noticeable. The calculator converts the main mouse sensitivity, which you can also set with the input.sensitivity console command. Aiming down sights and scopes have their own settings, not covered by the conversion. Worked example: 0.4 at 800 DPI equals exactly 25.4 cm/360 and matches CS2 2.05. Coming from CS2 at 2, set 0.391; from Valorant at 0.5, set 0.311.

⚙ Your current game

Rust
Yaw: 0.1125 Reference eDPI: 163-325

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💡 Result analysis

Centimeters your mouse travels for a full rotation (should match in both games)

Rust Sensitivity Reference Table

Values calculated with the Rust yaw (0.1125). Each row shows how many centimetres you need to move your mouse for a 360° turn at that sensitivity at 400, 800 and 1600 DPI, and the sensitivity that gives the same turn in other games at the same DPI.

Rust senscm/360 at 400 DPIcm/360 at 800 DPIcm/360 at 1600 DPICS2 equivalentValorant equivalent
0.367.733.916.91.5340.482
0.540.620.310.22.5570.804
0.729.014.57.33.581.125
120.310.25.15.1141.607
1.513.56.83.47.672.411

Formula: cm/360 = 914.4 / (DPI × degrees per mouse count); in games with a linear scale, degrees per count = sensitivity × yaw. Equivalents match cm/360 and do not account for FOV or aim-down-sights multipliers.

Frequently asked questions

How do I convert CS2 or Valorant sensitivity to Rust?

Multiply your sensitivity by its game's scale and divide by 0.1125. CS2 at 2 becomes 0.391 in Rust, and Valorant 0.5 becomes 0.311. In reverse, Rust 0.4 equals CS2 2.05. Keep your DPI unchanged and the cm/360 will be the same.

Can I set Rust sensitivity from the console?

Yes. The input.sensitivity console command sets the same value as the options slider, which is handy for entering the exact decimals our calculator gives you. Because Rust's scale is large, a difference of a few hundredths is already noticeable, so avoid rounding the converted value too much.

What is the cm/360 of 0.4 sensitivity in Rust?

With cm/360 = 914.4 ÷ (DPI × sensitivity × 0.1125), 0.4 at 800 DPI gives 0.045° per count and exactly 25.4 cm/360. Dropping to 0.3 increases the distance to 33.9 cm/360. Doubling the DPI halves the distance at any sensitivity.

Which Rust settings does the conversion not cover?

The calculator converts only the main mouse sensitivity. Aiming down sights and scopes such as the 8x or 16x have their own behaviour, and field of view changes how fast turning looks. After converting, check aiming separately with the weapons and attachments you use most.

Rust Technical Data

The yaw value is the angle in degrees the camera turns for each unit of mouse movement. It is the constant that makes sensitivity conversion possible: two games sharing a yaw share a scale, so the number carries over unchanged. When the yaw differs, the conversion multiplies by the ratio between them.

Yaw value 0.1125
Same yaw as None of the supported games