Overwatch 2 Sensitivity Calculator & Converter
Overwatch 2 uses Blizzard's own engine, not Unreal, with a scale of 0.0066 degrees per count. That is the same scale as Call of Duty and Destiny 2, so the number carries over 1:1, and it is exactly 3.33 times larger than a CS2 number. The calculator converts your general sensitivity. Overwatch 2 also lets you override sensitivity per hero, and scoped heroes have a relative aim sensitivity while zoomed. Worked example: 5 at 800 DPI equals 34.6 cm/360, CS2 1.5 or Valorant 0.47.
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Centimeters your mouse travels for a full rotation (should match in both games)
Overwatch 2 Sensitivity Reference Table
Values calculated with the Overwatch 2 yaw (0.0066). Each row shows how many centimetres you need to move your mouse for a 360° turn at that sensitivity at 400, 800 and 1600 DPI, and the sensitivity that gives the same turn in other games at the same DPI.
| Overwatch 2 sens | cm/360 at 400 DPI | cm/360 at 800 DPI | cm/360 at 1600 DPI | CS2 equivalent | Valorant equivalent |
|---|---|---|---|---|---|
| 3 | 115.5 | 57.7 | 28.9 | 0.9 | 0.283 |
| 5 | 69.3 | 34.6 | 17.3 | 1.5 | 0.471 |
| 7 | 49.5 | 24.7 | 12.4 | 2.1 | 0.66 |
| 10 | 34.6 | 17.3 | 8.7 | 3 | 0.943 |
| 15 | 23.1 | 11.5 | 5.8 | 4.5 | 1.414 |
Formula: cm/360 = 914.4 / (DPI × degrees per mouse count); in games with a linear scale, degrees per count = sensitivity × yaw. Equivalents match cm/360 and do not account for FOV or aim-down-sights multipliers.
Frequently asked questions
How do I convert Overwatch 2 sensitivity to CS2 or Valorant?
For CS2 multiply by 0.0066 and divide by 0.022, which is dividing by 3.33: Overwatch 2 at 5 becomes CS2 1.5. For Valorant divide by about 10.6: 5 becomes 0.471. With the same DPI, all three give 34.6 cm/360 at 800 DPI. Per-hero overrides are not converted.
Is Overwatch 2 sensitivity the same as Marvel Rivals?
No. Overwatch 2 uses 0.0066 degrees per count and Marvel Rivals 0.0175, so copying the number makes Rivals about 2.65 times faster. Multiply your Overwatch 2 value by 0.377: 5 becomes 1.89 in Marvel Rivals. Overwatch 2 does match Call of Duty and Destiny 2 exactly, where the number transfers 1:1.
What are per-hero sensitivity settings?
Overwatch 2 lets you override sensitivity for each hero in their hero-specific options, and scoped heroes have a relative aim sensitivity while zoomed. Our calculator converts only the general sensitivity. If you use per-hero overrides, convert each one separately with the same formula, since they share the 0.0066 scale.
How do I calculate cm/360 in Overwatch 2?
cm/360 = 914.4 ÷ (DPI × sensitivity × 0.0066). At 800 DPI, sensitivity 5 gives 34.6 cm/360. Because the scale is small, Overwatch 2 numbers are larger than CS2 or Valorant ones for the same physical turn. At 1600 DPI, 5 gives half the distance: 17.3 cm/360.
Overwatch 2 Technical Data
The yaw value is the angle in degrees the camera turns for each unit of mouse movement. It is the constant that makes sensitivity conversion possible: two games sharing a yaw share a scale, so the number carries over unchanged. When the yaw differs, the conversion multiplies by the ratio between them.