Valorant Sensitivity Calculator & Converter
Valorant is built on Unreal Engine and uses a yaw of 0.07 degrees per count, roughly 3.18 times the CS2 scale. The calculator converts your aim sensitivity, the main slider in the settings. Scoped weapons such as the Operator and the Marshal use the Scoped Sensitivity Multiplier on top, so keep that value separate. Worked example: sensitivity 0.4 at 800 DPI equals 40.8 cm/360, and the same physical turn in CS2 needs sensitivity 1.27. At 1600 DPI the same 0.4 would be twice as fast: 20.4 cm/360.
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Centimeters your mouse travels for a full rotation (should match in both games)
Valorant Sensitivity Reference Table
Values calculated with the Valorant yaw (0.07). Each row shows how many centimetres you need to move your mouse for a 360° turn at that sensitivity at 400, 800 and 1600 DPI, and the sensitivity that gives the same turn in other games at the same DPI.
| Valorant sens | cm/360 at 400 DPI | cm/360 at 800 DPI | cm/360 at 1600 DPI | CS2 equivalent | Fortnite equivalent |
|---|---|---|---|---|---|
| 0.3 | 108.9 | 54.4 | 27.2 | 0.955 | 3.78 |
| 0.4 | 81.6 | 40.8 | 20.4 | 1.273 | 5.041 |
| 0.5 | 65.3 | 32.7 | 16.3 | 1.591 | 6.301 |
| 0.6 | 54.4 | 27.2 | 13.6 | 1.909 | 7.561 |
| 0.8 | 40.8 | 20.4 | 10.2 | 2.545 | 10.081 |
Formula: cm/360 = 914.4 / (DPI × degrees per mouse count); in games with a linear scale, degrees per count = sensitivity × yaw. Equivalents match cm/360 and do not account for FOV or aim-down-sights multipliers.
Frequently asked questions
How do I convert my Valorant sensitivity to CS2?
Multiply by 0.07 and divide by 0.022, which is the same as multiplying by 3.18. Valorant 0.5 becomes CS2 1.59, and 0.4 becomes 1.27. Keep the same DPI and you will have the same cm/360. Your scoped multiplier does not transfer, because CS2 handles scoped weapons with its own zoom_sensitivity_ratio.
How do I calculate cm/360 in Valorant?
The formula is cm/360 = 914.4 ÷ (DPI × sensitivity × 0.07). At 800 DPI, sensitivity 0.5 gives 0.035° per count and 32.7 cm/360, while 0.4 gives 40.8 cm/360. Doubling the DPI halves the distance, so 0.4 at 1600 DPI is 20.4 cm/360.
What does the Scoped Sensitivity Multiplier change?
It scales your sensitivity only while zoomed with scoped weapons such as the Operator and the Marshal. It does not affect hipfire or the cm/360 we calculate. Our conversion covers your main aim sensitivity, so after converting from another game, review this multiplier separately if your scoped aim feels too fast or too slow.
How do I convert Valorant sensitivity to Overwatch 2 or FragPunk?
For Overwatch 2 multiply by 0.07 and divide by 0.0066, about 10.6: Valorant 0.4 becomes 4.24. FragPunk is close but not identical, with a scale of 0.05555, so multiply by 1.26: Valorant 0.5 becomes 0.63 in FragPunk. In both cases keep your DPI and your cm/360 stays the same.
Valorant Technical Data
The yaw value is the angle in degrees the camera turns for each unit of mouse movement. It is the constant that makes sensitivity conversion possible: two games sharing a yaw share a scale, so the number carries over unchanged. When the yaw differs, the conversion multiplies by the ratio between them.