XDefiant Sensitivity: How to Match It With Other Games
Ubisoft shut down XDefiant's servers in June 2025, so the game can no longer be played. Its mouse scale was also never verified as linear, so we do not offer a numeric conversion for it. If you are moving from XDefiant to another shooter, the most reliable reference is the cm/360 you remember or measured; if you do not have it, start from a comfortable value in your new game and adjust it with our cm/360 calculator.
No conversion for XDefiant: Ubisoft shut down its servers in June 2025 and its sensitivity scale is unverified.
Frequently asked questions
Can I still play XDefiant?
No. Ubisoft shut down XDefiant's servers in June 2025, so the game can no longer be played online. This page is kept for players who want to carry their old aim to another shooter, but we do not offer a numeric conversion for its sensitivity.
Why doesn't the calculator convert XDefiant sensitivity?
Because its mouse scale was never verified as linear, and no reliable measurement exists that we can check. Since the game is closed, it cannot be measured now either. Rather than publish a number we cannot back up, we prefer to say so clearly.
How do I recover my XDefiant aim in another game?
If you ever measured your cm/360 in XDefiant, enter it in our cm/360 calculator with your DPI to get the equivalent sensitivity in your new game. If you did not, start from a comfortable value, measure the physical distance for a 360° turn, and adjust until it feels like your old setup.
Which game should I convert my XDefiant settings to?
Any game works, because cm/360 is universal: the same distance on the mousepad gives the same turn in every shooter. Our calculator supports CS2, Valorant, Call of Duty, Apex Legends and more. Your DPI stays the same; only the in-game sensitivity changes.
XDefiant Technical Data
The yaw value is the angle in degrees the camera turns for each unit of mouse movement. It is the constant that makes sensitivity conversion possible: two games sharing a yaw share a scale, so the number carries over unchanged. When the yaw differs, the conversion multiplies by the ratio between them.