Rust eDPI Calculator: Work Out Your Effective DPI

Calculate your Rust eDPI, see how many cm/360 it equals and compare it with the equivalent in CS2 and Valorant.

Rust

Rust eDPI and Its cm/360 Equivalent

eDPI (sensitivity × DPI) can only be compared directly between games that share a yaw. Rust has a yaw of 0.1125, so this table shows the eDPI you need for each turn distance and the eDPI that gives the same distance in CS2 and Valorant.

cm/360Rust eDPICS2 eDPIValorant eDPI
20 cm4062078653
25 cm3251663523
30 cm2711385435
40 cm2031039327
50 cm163831261
60 cm135693218

Calculation: eDPI = 914.4 / (cm/360 × yaw), rounded to the nearest whole number.

Games Where Your Rust eDPI Carries Over

No other game in our catalogue shares the Rust yaw, so its eDPI cannot be compared as-is with another game: convert it to cm/360 first.

Frequently asked questions

What is a good eDPI in Rust?

There is no single correct eDPI: it depends on how far you want to move your mouse. In Rust, an eDPI of 163 equals 50 cm/360 (slow turns, lots of control), 203 equals 40 cm/360, 271 equals 30 cm/360 and 406 equals 20 cm/360 (fast turns with little movement). Pick the distance that feels comfortable on your mousepad and use the matching eDPI.

Can I compare my Rust eDPI with CS2?

Not directly. Rust has a yaw of 0.1125 and CS2 uses a different one, so the same eDPI gives different turns. To get the same feel, multiply your Rust eDPI by 5.11 to get the equivalent CS2 eDPI.

How is eDPI calculated in Rust?

eDPI = in-game sensitivity × mouse DPI. For example, sensitivity 0.7 at 800 DPI gives an eDPI of 560. With the Rust yaw (0.1125), that eDPI equals 14.5 cm per 360° turn.

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