Marvel Rivals eDPI Calculator: Work Out Your Effective DPI

Calculate your Marvel Rivals eDPI, see how many cm/360 it equals and compare it with the equivalent in CS2 and Valorant.

Marvel Rivals

Marvel Rivals eDPI and Its cm/360 Equivalent

eDPI (sensitivity × DPI) can only be compared directly between games that share a yaw. Marvel Rivals has a yaw of 0.0175, so this table shows the eDPI you need for each turn distance and the eDPI that gives the same distance in CS2 and Valorant.

cm/360Marvel Rivals eDPICS2 eDPIValorant eDPI
20 cm26132078653
25 cm20901663523
30 cm17421385435
40 cm13061039327
50 cm1045831261
60 cm871693218

Calculation: eDPI = 914.4 / (cm/360 × yaw), rounded to the nearest whole number.

Games Where Your Marvel Rivals eDPI Carries Over

No other game in our catalogue shares the Marvel Rivals yaw, so its eDPI cannot be compared as-is with another game: convert it to cm/360 first.

Frequently asked questions

What is a good eDPI in Marvel Rivals?

There is no single correct eDPI: it depends on how far you want to move your mouse. In Marvel Rivals, an eDPI of 1045 equals 50 cm/360 (slow turns, lots of control), 1306 equals 40 cm/360, 1742 equals 30 cm/360 and 2613 equals 20 cm/360 (fast turns with little movement). Pick the distance that feels comfortable on your mousepad and use the matching eDPI.

Can I compare my Marvel Rivals eDPI with CS2?

Not directly. Marvel Rivals has a yaw of 0.0175 and CS2 uses a different one, so the same eDPI gives different turns. To get the same feel, multiply your Marvel Rivals eDPI by 0.8 to get the equivalent CS2 eDPI.

How is eDPI calculated in Marvel Rivals?

eDPI = in-game sensitivity × mouse DPI. For example, sensitivity 3 at 800 DPI gives an eDPI of 2400. With the Marvel Rivals yaw (0.0175), that eDPI equals 21.8 cm per 360° turn.

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